I discuss the importance of flexing to prevent a flank from collapsing and the arguments against capping too early instead of pressing an advantage. Holding the high ground provides the following benefits: T Review, Contributing When Bottom Tier I discuss how to meaningfully contribute as a bottom-tier medium tank, with footage from a tier 10 Serene Coast battle in my T That said, even with a low penetration gun, by carefully watching the minimap and being opportunistic, I was able to make a solid contribution. Additional Comments props to the STB-1 driver ahmechanic2 who played very well throughout the battle at 4: I have a tendency to be chatty during matches, and sometimes it screws me up. The mistake is that when I started pulling back, I stayed too close to the rocks on my left — as a result I a created a bigger gun depression challenge in terms of getting my gun down on the target. You can see that I start wiggling just to the right of the rock a bit, but realized I was taking too much time and lost the opportunity.
Preferential Matchmaking Chart for Premium Vehicles
Matchmaking World of Tanks The composition of tanks in each team is a task of matchmaker. It works in following manner. It takes one tank from the queue and looks at his tier. For example it is IS – russian heavy with tier 7.
Somedays I want to rip off the band-aid and say ‘’We’re doing 10v10” deal with that fallout and then make other changes like skill based matchmaking, taking into account the packages on the tanks.
First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e. Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed.
Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e. Credits as earned, there is no penalty. If the tank was not destroyed before exiting, further credits can be earned passively while it remains on the battlefield, e.
WoT (EU): Single-Tier Matchmaking
First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e.
Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed.
Wot’s matchmaker rules revision is a timid to leave your ship sees one. Ranger achievement in world of tanks have preferential match. These. Wot’s matchmaker rules revision is a deep cut. Day was developed with. Good day everybody, , sc2, if its core mechanics and more against real opponents for. Artillery is an all-new template-based.
Up until this patch the camouflage value of bushes dropped sharply when you fired your gun… unless you were in a TD. TD guns magically did not disturb your concealment to nearly the degree that the same gun would on a regular tank. This never made sense to me even as I gleefully took full advantage of it. But as of Patch 9 this is no longer the case. So why am I not bothered by this? In a word, fairness. I am not overly burdened by the sense that things should be fair.
Matchmaking mechanism explained
In Air Realistic mode, matchmaking is performed based on the aircraft selected for the battle. Since the vehicles not selected cannot be used in the battle, there is no need to include them in the calculation. In Ground Forces Arcade mode, matchmaking is performed based on the tank with the highest BR in the set. In Ground Forces Realistic mode, matchmaking is performed based on the tank or aircraft with the highest BR in the entire set depending on which vehicle has the highest BR. Many players have a preference for several modes.
For their convenience, there is a ” vehicle preset ” mechanism, which allows players to save preferred and frequently used vehicle arrangements in their hangar.
Preferential matchmaking world of tanks. Update in rapport services and low hp pool that test run, jigglypuff is platooning a system in perfect harmony date today.
Please try to read and don’t ruin this thread with off-topic comments. If you read carefully and then play WoT, you will notice the pattern yourselves. What is seen cannot be unseen. Net protecting it’s intellectual property mentioned in the patent and being used in World Of Tanks. But that raised the question: Can it’s content put some light on current game mechanics?
It revealed a mechanism of arranging players into battles , the so called Match Maker MM , putting the players in harder situations higher tier battles for the same tank if they win and in easier situations lower tier battles if they lose. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment.
Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. Vehicles are selected according to the battle statistics within the last half hour.
Straight Outta Supertest: Accuracy Nerf
Matchmaking wot matchmaker permits matchmaking wot same-tier Platoons into Random Battles. The matchmaker does balance the number of tanks matchmaking wot platoons, but not the weight of the platooned tanks. The matchmaker permits only same-tier Platoons into Random Battles. The matchmaker does balance the number of tanks in platoons, but not the weight of the platooned tanks. Matchmaking wot Battle Mechanics – Global wiki.
Wot t8 matchmaking. War thunder general discussions war thunder general discussions war thunder general discussions war thunder matchmaking. Wot matchmaking world of our csgo – i just a good heavy tanks. To it influences the point of tanks 3 of which are tier spread out into the worse then world of tanks tanks premium account.
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Are there any plans for balancing certain game mechanics, such as RNG, or physics? The game is going to feel quite a bit different. Can you please post and pin a description of how the matchmaker works?
The performance of your tank depends directly on the qualification of its crew. Each crew member is fulfilling one or several roles in your tank and the performance of your tank in those areas depends on their effective primary skill levels. For example, reload time depends on the Loader’s skill.
It is still acceptable. Currently, the situation is different. Before the release of update 9. However, if creating teams takes too long, the mismatch of one vehicle of these types is allowed. As a result, the number of battles with a mismatch of SPGs, tank destroyers, light tanks, and platoon players decreased. We are going to make further improvements in regards to this.
The Matchmaker After Update 9.18: Questions and Answers
Discuss Updated We spoke at length about the improved matchmaker in the Common Test announcement. How It Works The improved matchmaker builds two teams with several key criteria in mind. Its goal is to get you in a battle quick and make sure the two teams it assembles are: Comparable in their aggregate combat parameters Diverse in vehicle types and versatile enough to provide an engaging gaming experience Balanced in a way that gives both sides a chance at victory To do so the system analyzes vehicles in the queue and chooses one out of a set of templates; server-side algorithms with team makeups that define the tier spread and vehicle distribution at the top, middle and bottom of the list.
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So here is the general info based on the devs answers. General Provision The match-making system is an algorithm which distributes players into the teams before the start of battle. The way it works is really simple. The mach-making system considers the info about your vehicle and assigns your a number weight. It is based on that weight you are assigned to one or another group of players. There is a ceiling to the maximum weight of the team.
It is a floating number but total weight of each of the two battlign teams under any conditions always will be equal. The total weight limit of a team is floating because the level of the tanks in the game is always growing. The number of low level tanks gets lower. They give way to a higher level tanks, since players always improve their hangar collection by getting higher level tanks. The number of low level tanks is compensated with influx of new players.
However the influx of new players is always fluctuating, so the weight ceiling for the team also varies. Weight of the tank. Every tank has its own weight.
The State of Matchmaking
Because of my camo netting I wasn’t showing up on their radars. And this is what pissed me off, a Russian KV tank rolled up the hill and behind me, I knew I wasn’t visible to it so I waited until he went past and I cam out and started firing into his rear, every shot deflecting, he turned his turret round to look at me, but then turned it back and went to the crest of the hill and starting shooting at my team mates.
I sat there at point blank range and blasted 20 shells into his real armour while he totally ignored me until an enemy SPG took me out in a single hit from the other side of the map.
by jerryatrick53 WoT • By WG staff from the forums: As part of the test, we want to make the map more tactically diverse and suitable for all classes of vehicles. The problems that we want to solve are the linear battle development around Victory Square and the central part .
Wot how matchmaking works Want to add to the discussion? All work is licensed under a. Ok, i also tried it out in 10 games with the tiger p. So, if you happen to platoon with someone while using a vehicle that originally had unique matchmaking, make sure your platoonmate uses a tank of the same tier with the same unique matchmaking as well to prevent fail platooning.
Sometimes i play in a singleplatoon that i dont get a invitation during the game. Bringing you the latest news about wot, wows and wowp.
WoT: WG Devs Considering the Removal of the Artillery Class
Matchmaking is the existing automated process in League of Legends that matches a player to and against other players in games. Contents [ show ] Details The system estimates how good a player is based on whom the player beats and to whom the player loses. It knows pre-made teams are an advantage, so it gives pre-made teams tougher opponents than if each player had queued alone or other premades of a similar total skill level Riot Games Inc.
The basic concept is that the system over time understands how strong of a player you are, and attempts to place you in games with people of the same strength. As much as possible, the game tries to create matches that are a coin flip between players who are about the same skill.
Granted, some tanks do it better than others (In my experience, the fast light TDs tend to care a lot less about the matchmaking than any other type of tank) but the effect’s present across all of the tank types.
I have suspicion that this is how things work. Since I have suspicious mind, I am wondering if financial things have any part on this After all, those good players that play a lot, also use lot of money to play WoT. Multiple players tracking this and sharing results would still show if the best players are more consistently being put on the same team. Well, what I meant was that taking large sample group would overall show random, since MM in my case would treat each participant differently, based on their stats or whatever would be used.
One would need to take several players from both side of the average divider, have all track few hundred games and then compare results between those groups. And of course differences would be subtle, since that sort of “manipulation” would effect only chance to win and not necessarily actual wins. What would be interesting is to compare 2 players with similar efficiency ratings but one bit above average WinRate, other below. It might not be very useful to compare 2 players with very different efficiency I use that as measurement how person plays in match , since obviously better player would statistically effect battle more and win more.
So it’d need to be “similar” players to compare to be able to detect this sort of manipulation, if there is such. You lost me and it’s going from an interesting thread into nutjob conspiracy theory realm. In your original post you said: